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She retains her fairly strong and free clear, however, with no changes made to the explosion on Primal Grasp. Her win rate has dropped quite a bit in both ranked settings, which is good as her previous standing was relatively unhealthy for an assassin hero. There are similar doubts about the amount of true change as far as Cassia's win rate changes are concerned, with her win rate in Team League dropping off but no indications of a similar dive in Hero League, so it's hard to tell what (if anything) this might actually mean, or if it's simply a false positive.Ģ) Trimming back Kerrigan's Assimilation has brought her back down to reasonable levels, though talent balance remains up in the air. It was, in my opinion, the correct change to make, and at least in my own experience, this change has helped improve her feel in battle quite a bit. However, as I had originally suggested to lower her trait cooldown in a previous analysis, I will still offer praise to the devs for making the decision to do so. Due to Hero League's lower overall pool size, it's hard to state affirmatively how much better she's gotten. If you disagree, feel free to explain why in the comments below.ġ) Brightwing's win rate has exceeded the margin of error for Hero League, but not for Team League, leaving the actual level of change somewhat in doubt. Also, be aware that the contents of this section are primarily my own opinion of the changes, albeit backed with data. Please note that while I try to cover all heroes, not all heroes are in need of in-depth analysis of their changes, so some heroes may have short summaries or may even be omitted entirely.
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If the change to a win rate exceeds the error, then we can assume that there is approximately a 95% chance that the win rate has changed. To put it simply, a 95% confidence interval is a numerical way to measure whether the win rate has changed in any significant way. Note that the error column assumes a 95% confidence interval. Heroes which do not exceed the margin of error are considered to have too little data to confirm that they have changed in any significant way. Remember, only the heroes whose win rates are highlighted blue/orange with white text have exceeded their margin of error. Here is a table showing the win rates, pick rates, ban rates, and overall popularity of each hero in Hero League and Team League: If you'd prefer a summarized report, read on! It also contains a number of graphs showing how each hero is performing in both win rate and popularity. The spreadsheet contains all of my original data, split into two categories: "Composite" (which represents all data across the entire week) and "Daily" (which represents data from each individual day). Here is a link to the spreadsheet with the data I've collected. Therefore, our data may not match up perfectly, but it should give a generally accurate view of how the week progressed. As usual, keep in mind that my numbers may differ slightly from Hotslogs's "official" figures as the site regularly updates older information as more games are added. Data was collected between 3:30 PM and 4:30 PM EST each day, using the special filter "Last 7 Days (Current Build)". In case you've forgotten what changed in the last patch, here's a link.Īll data provided in this post was collected from Hotslogs, which is a database of player-submitted games. It's become something of a habit for me, and I thought it might be fun to share my data with the community. Hello again! After each balance patch, I've taken it upon myself to track how the balance changes have affected the Nexus. In QM medivh is far less powerful than in draft, and in tournaments medivh is common ban material.View the previous post on HeroesHearth here. Just look at medivh in QM, medivh in draft, and medivh in tournaments. But as abathur is easier for players to start with, you will see more bad abathurs than you will see bad vikings.ĭont always just fall over winrates without knowing why a winrate can be like that. Luckily those 2 at least have some capabilities at competing with each other in QM. So yes, TLV is niche, but there are plenty of players dedicated to that niche, just like abathur. This means that bad players are very likely going to avoid the vikings. TLV is for most people also quite boring since you arent realy doing a lot of combat, and even for general laning they are difficult. In draft, the moment the vikings show up, the enemy is either going to provide a very strong counter pusher, or someone who can easily destroy the vikings (and potentialy even gain quest benefits). This gives TLV a significant advantage in gathering XP compared to the other team, as even if they got abathur, they are often enough still forced to offlane. Most of the counters TLV will face are other supports, and not offlaners. As i have seen in many QM they can fit into any comp.
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