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Tempest keep
Tempest keep






tempest keep tempest keep

Don't forget you can spell-reflect 2x on a charged fist (if your group misses an interupt), also note that a lock can CoT to slow the casting time thus making it easier. Sorry, but some healers have the hardest time with these, others do not. First real challenge for your group- Destroyers. It's so easy it should be the normal mode.īack track clear to elevator. Mechano-Lord: Polarity Shift, as described above. If not, hold them all, or get hunter to trap one. My favorite group composition- 2xMage, 1xHunter, 1xholy priest, 1xTankĢnd Favorite group composition- 1xmage, 1xlock, 1xfury warrior, 1xDroo, 1xTankĬlear as normal to Mechano-Lord Capacitus, noting that Locks cannot enslave the large Drillers and Wreckers in heroic mode, but can still do a lot of damage with just 1 of the little guys. There're many other ways to do this boss / party setup but this is probably 1 of the best that works, at least in my case. Boss himself doesnt hit hard, it's the adds that does the wipings. Mages sheep MC'd party member / Locks deathcoil should there are no mages. Strategy on boss: Fear the adds, make a rotation on those. Same as step 1, chain fear, Mind control the last mob so your group could rest/regen. Stunlock as much as possible when it charges it's fist. The other priest take over MC, and the other priest rest. Mages(if u have one) sheep a target, which will be used by priest to MC, and rest/regen. Arcane explosion, summon spirits who shoots arcane bolts for 1k+ dmg.Ĭhain fear the mobs. Also be aware that this fight is a very long fight depending on the damage output.ģ) Pathaleon the Calculator ( Tauntable )Ībility: Mind Control (7-10secs )the closest party member to him. Note: Make sure she's far away from elemental spawns or you will get hellfire which will most likely wipe your members. Should by the time you are at dome and she's still alive, kite her to the starting point. Tank whilst kiting her to the exit at Pathaleon. Strategy: Kill Pathaleon first to clear the exit dome. Elementals will stop at times to do hellfire which hurts. When Polarity Shift comes, make sure the same debuffed players are grouped together for optimised dps.Ībility: Spawned elementals are now faster and hits harder. Players with(-)(-) and (+)(+) gives 100% extra damage whilst (-)(+) gives a nasty DoT Group setup: Tank(Warrior in my case), 2 Priests( Shadow + Holy ), 1 Warlock, 1 Dps( Mage / Rogue )Ībility: Gives Polarity shifts with a debuff (+) and (-) on players.








Tempest keep